Micha Hamel

About This Project

Micha Hamel  – GAMPSISS – Codarts, Erasmus University Rotterdam

Micha Hamel is as a composer, poet, performer and researcher one of the most versatile artists in the Netherlands.

He holds a professorship at Codarts University for the Arts Rotterdam in which he researched the current state and the future of classical and contemporary music, which resulted in the book Speelruimte voor klassieke muziek in de 21ste eeuw.

Micha Hamel is the project leader and the primary artistic researcher of GAMPSISS. Smart, inclusive, and sustainable societies need public values such as openness and tolerance to be rooted in citizens’ minds and behaviour. These values give rise to democratic citizenship and civic participation. Although classical music has shown its potential for transferring societal values in the 19th century, the importance of classical music is fading in contemporary society. Prompted by our public and private partners, GAMPSISS explores how artistic performances that fuse classical music and gaming will (in addition to other benefits) contribute to transforming the existing listening culture into one required for smart, inclusive, and sustainable societies to emerge.


Workshop 18th of October 13:15 – 15:45
“GAMEFUL MUSIC PERFORMANCES FOR SMART, INCLUSIVE, AND SUSTAINABLE SOCIETIES”
Erasmus University College

Its topic being the reframing of classical music through emphasizing its listening culture over the immanent values of its musical works, the research project GAMPSISS combines and merges three types of research: academic research, design research and artistic research.

In order to evoke and enhance this very listening culture, games and gamification are used to mobilize, educate and emancipate the listener’s potential. In search for the relevance of classical music in today’s society, the importance of sensitive listening is made explicit in the gamification, so as to constitute a personal commitment that lasts longer than the singular concert. Through their informality and easy access, the games and gamification built during GAMPSISS are fit to connect to new and inclusive audiences. At this moment, the research project is exactly halfway, which is the ideal moment for exchanging experiences, presenting results, as well as for receiving response and criticism.

 

Category
18 October